From EQCleric
Also appears that the brown skellies are healers and that they CAN be stunned with a high-level stun. (allegedly they were blue to a lvl 67). Keep an eye on the casting messages to see when they start casting and hopefully can get a quick stun off if the pally isn't chain stunning.
Here's more to the strat from the same author
I've never done the event so I don't know how many white and how many brown you get (or if it varies per attempt), but I know we have a few pallies in the guild (and even some former guildies) that could off-tank the brown/healer skellies, including some that have their own hydra-healer.
- Kerukath/Kattiana would make a good team
- Phalyn/Brownwolf/Magelyn would make another good team
having backup healers in these groups would be nice to have also so they tanks can focus on getting back up to build aggro before reaching for the other keyboard to stand up their healer.
IMO, DPS should concentrate on helping burn down the brown skellies as fast as possible (maybe get them grouped, away from the mezzed white ones, so casters can do AEs).
Once the brown skellies are down, concentrate all effort on Mirot and keep the white skellies mezzed (don't know if the FD AE will wake them) until after Mirot is done.
As much as I prefer playing in 1st person view, it would be beneficial for this encounter to play in 3rd person (or at least zoom out from 1st person) to see when the FD procs and, depending on how you're positioned, you can see when the tank gets back up.
Let's see:
3 groups minimum:
Mirot group:
2 tanks (Buterbean,Coramoor,Masive,Indra)
2 clerics (Utuur,Zzada,Suedader,etc.)
2 "other" (maybe healers for spot healing as necessary)
Skelly group #1:
1 Pally (Kerukath,Phalyn)
1 Chanter (Quedaz,Galadriela,Sarenia)
2 healers
2 "other"
Skelly group #2:
1 Pally (Kerukath,Phalyn)
1 Chanter (Quedaz,Galadriela,Sarenia)
2 healers
2 "other"
"Other" includes:
- Shaman: slow, malo, DoT's and spot heals
- Rogue: added DPS and targeting assistance
- Other DPS classes (wizzies, mages, monks and droods when they're not spot healing).
I left off some of the hydras because I didn't want to ask too much of them. *I* need some of them to perform key roles and as long as that role is fulfilled, the rest of the hydra crew can play Canasta for all I care. (i.e., Gruum can barsh stuff all he wants as long as Gala gets the white skellies mezzed).
Just 2 coppers worth of thought from a cleric that still needs to farm for Ferubi bits.
Quote:
After you hail Taskmaster Mirot, all the "a wayfarer" mobs agro, all spouting off "You traitor, we've been waiting for you" type messages. They all hit for around 600. I believe there were 6 of em, all blue at 67.
Kill the wayfarers that agroed, and the camp immediately respawns full of undead (blue at 67) and a new version of Taskmaster Mirot (red at 67).
The skellies seem to be of 2 different types, and you can tell by their color. 1 type is a caster, and 1 type seems to be melee. They'll hit ya with a few 500pt dd's on the pull, which kinda bites. They're mezzable with Bliss or higher. They're slowable. They're snareable. Hit for 600-800 on average, 800 was the high.
Taskmaster Mirot (red con version). Procs an ae FD (which some of my guildmembers said also had a 500pt dd) which really really bites. Had no resists at all with 500's straight down the line. When his skellies get out of range of him, he summons them back to his side, so kiting isn't an option. Can't remember if he was slowable. Immune to snare. Not undead (human model). Rampages. Hits for 800s.
Quote:
First thing, put your force (3 or 4 group) a little away from camp. Set 2 or 3 split tank and 1 or 2 chanter ready to receive living mobs.
When all ready, use DA then hail Mirot. all 6 wayfarer will aggro.
Bring them to your raid, split tank them until mez, kill them one after other.
This step is not really hard, just take care to keep last one alive if someone die, time to rez/rebuff.
When last wayfarer die, skelly pop in the camp. they will despawn in 5 to 10 min so you will have to make fast.
There are 2 kind of skelly (outside the named) :
* white model one : they have low mr, so easy mezzable
* brown model one : hight resist, better split tank them
So, as soon as they pop, make pre-targetting with a rogue. whites ones for chanters, brown ones for split tank, named for MT
Let MT pull named directly with incite, under fortitude. 12 sec is far enough to let time to controls the skelly.
When skelly under control, burn down named, then splitted squelly, then mezzed ones.
Also appears that the brown skellies are healers and that they CAN be stunned with a high-level stun. (allegedly they were blue to a lvl 67). Keep an eye on the casting messages to see when they start casting and hopefully can get a quick stun off if the pally isn't chain stunning.
Here's more to the strat from the same author
Quote:
split tank the brown ones far from Mirot
it's what we done and it avoided then to heal Mirot.
also, Pally split tank is the best, to interrupt heal with a well timed stun
I've never done the event so I don't know how many white and how many brown you get (or if it varies per attempt), but I know we have a few pallies in the guild (and even some former guildies) that could off-tank the brown/healer skellies, including some that have their own hydra-healer.
- Kerukath/Kattiana would make a good team
- Phalyn/Brownwolf/Magelyn would make another good team
having backup healers in these groups would be nice to have also so they tanks can focus on getting back up to build aggro before reaching for the other keyboard to stand up their healer.
IMO, DPS should concentrate on helping burn down the brown skellies as fast as possible (maybe get them grouped, away from the mezzed white ones, so casters can do AEs).
Once the brown skellies are down, concentrate all effort on Mirot and keep the white skellies mezzed (don't know if the FD AE will wake them) until after Mirot is done.
As much as I prefer playing in 1st person view, it would be beneficial for this encounter to play in 3rd person (or at least zoom out from 1st person) to see when the FD procs and, depending on how you're positioned, you can see when the tank gets back up.
Let's see:
3 groups minimum:
Mirot group:
2 tanks (Buterbean,Coramoor,Masive,Indra)
2 clerics (Utuur,Zzada,Suedader,etc.)
2 "other" (maybe healers for spot healing as necessary)
Skelly group #1:
1 Pally (Kerukath,Phalyn)
1 Chanter (Quedaz,Galadriela,Sarenia)
2 healers
2 "other"
Skelly group #2:
1 Pally (Kerukath,Phalyn)
1 Chanter (Quedaz,Galadriela,Sarenia)
2 healers
2 "other"
"Other" includes:
- Shaman: slow, malo, DoT's and spot heals
- Rogue: added DPS and targeting assistance
- Other DPS classes (wizzies, mages, monks and droods when they're not spot healing).
I left off some of the hydras because I didn't want to ask too much of them. *I* need some of them to perform key roles and as long as that role is fulfilled, the rest of the hydra crew can play Canasta for all I care. (i.e., Gruum can barsh stuff all he wants as long as Gala gets the white skellies mezzed).
Just 2 coppers worth of thought from a cleric that still needs to farm for Ferubi bits.



