Tactics and timing:
~80% Eggs spawn. Kill with blunt weapons.
75% 4 dervs spawn with low hps and low dps. Do not kill these, if killed a meaner version respawns. Probably need to remove DS items so you don't accidently kill one.
50% 4 corrupt drakeling spawn OT/Kite them
25% Creeping Doom is cast on random folk (46 second DT). Hail a Mournful Spirit and say "Shoulder your burden" to cure.
Each time a person is cured by talking to a Mournful spirit you can take Vish down 1 more percent.
Kill Blue con dervs and it gives raid 10k hp/mana which if timed correctly makes this not close to as bad as you think.
AE's
Vishimtar's Shadow PB AE 2000', Chromatic (-500) 45sec recast
1: Decrease HP when cast by 1250
2: Decrease Hitpoints by 850 per tick
4: Decrease Movement by 5%
11: Decrease Mana by 5 per tick
Duration: 5 ticks
Withering Corruption Single Target, Magic (-1000) 45sec recast
1: Decrease Hitpoints by 100 per tick
2: Improved Spell Effect (Vishimtar's Corruption)
Duration: 1 min
Vishimtar's Corruption Self 0', Magic (-1000) 30sec recast
1: Decrease AC by 600
2: Max HP change by(-75)
3: Decrease Agro Multiplier by 95%
Duration: 5.0 mins
Vishimtar's Aura Self 0', Magic (0) 30sec reast
1: Increase Damage Shield by 15
2: Spell-Damage Shield(-250)
Duration: 10.0 mins
Creeping Doom Single Target, Unresistable (-1000)
1: Decrease Stats by 120
2: Improved Spell Effect (Creeping Doom Trigger)
Duration: 8 ticks
Creeping Doom Trigger, Unresistable Resist Adjust: -1000 , 30sec recast
1: Decrease Hitpoints by 32000
Counters are not known. But I do know RC6 can cure some of these, probably because of the remove detrimental feature.
Resplendent Cure 6
1: Decrease Curse Counter by 25
2: Decrease Poison Counter by 25
3: Decrease Disease Counter by 25
4: Remove Detrimental(15)
Creeping doom must be cured by hailing a Mournful Spirit "Shoulder my burden".
it almost sounds like you don't have to use spells to cure anything, just heal and concentrate on what you're doing.
NOTES:
Offtanking duties --
100-77 - Offtanks can dps vish, but watch for death skellies.
77% -- Deequip primary wpn, and equip a mage summoned wisp stone, or a bio orb, etc(non dmg primary).
75-52%- Watch for white / yellow dervs - Non dmg aggro, if you kill a white derv, you get the badass yellow. Aggro and stay near raid with back to vish, so that fling is minimized ---- the single target fling can wipe your aggro if it throws you very far.
52% - get in your preassigned position for drake kiting -- forget dervs at this point
50-25- Kite drakes or Hopefully -- bring them in one or two at a time to kill off,,,if that works it would be mucho bueno for our raid.
25-dead - If drakes kill off - then continue watching for dervs like you did from 75-50, same deal --- also watch for AE creeping doom, and go "shoulder my burden" to the hail dude who wanders around.
Another tip is to cast a AE TL at 25% --- if a person cant find the hail mob,,,take the TL b4 you take the death. Could save us a death or two. If there is anyway to bind outside could be more useful even.. Anyways just a thought.
I'd say its defenitly worth it to kill a drake next run unless someone has some 100% info which says that plan just wont work.
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-Offtanks/kiters for dervs need to equip a stein or orb in their primary to avoid ripos.
-Seems ripo'n a white to death causes a yellow to spawn and yellows is what wipes raids.(lifedrain clouds)
-All dervs single target fling which can also memwipe the aggro if fling is far enough. Pallies can avoid this by putting back to the wall. Sk's seemed to like kiting and were doing good at it, their spells are more adept at kiting than a pallies stuns imo.
-Basically we need to avoid deaths to yellow dervs. If they do pop offtanks and healers have to be fast to pick em up.
-I feel we need to get from 75% to 50% fairly quickly - I prefer raid staying on vish other than eggs. The chance for yellows compounds the longer we are in that phase, and those can really !@*% up ppl and start the horrid chain rx of wraiths.
-We need to really minimize deaths..the offtank teams can handle a few deaths but can get overwhelmed quickly if multiple ppl die -- thats really the key to this whole fight it seems.
-All dervs depop after 60ish? seconds -- didnt time it but saw several depop
-Wraiths depop after 45-60 seconds, as long as you have a couple or 3 ench , mezzing is a viable option, as long as we control our death rate.
-At 50% dervs stop popping, but still stay up until their depop timer runs out it seemed like.
-50% brings the 4 corrupted drakes into the picture - The ones you see dead at the start of the fight -- Have kiters and or offtankers preset for these. I feel it would be viable to attempt to kill one at this point and see what happens. If they don't depop at 25%, could get messy, but if killing it keeps it dead, then thats definatly a good choice...Bring em in one or two at a time and raid dps em down.
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Members who do not know that damage shields or ripostes will kill the low-hit point (100 or so HP) white-con clouds who do damage in the double-digits.
When a white-con cloud dies, a yellow-con cloud who does damage in the quadruple-digits spawns.
Here are a list of bard songs and cleric spells (because they are what I know) that are damage shields or reverse damage shields and should not be used during a Vishimtar raid. If anyone else can add damage shield spells and clickable items to the list, please do so.
Bard:
Any Psalm (group resist) other than the level 41 Psalm of Mystic Shielding (magic resist). (The level 41 song is useless during a Vishimtar raid, but does not have a damage shield component. This means that bards should not sing any group resist songs.)
Any haste with the crossed swords icon:
57: McVaxius' Rousing Rondo
62: Warsong of Zek
65: War March of the Mastruq
68: War March of Muram
Cleric:
54: Mark of Retribution, or the higher level version,
65: Mark of the Righteous
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At < 75% the battle changes, the dervs spawn and we need a tactic to control and neutralize their effect on the raid. Up to that point we could handle the AE and the eggs. Now we have a new addition.
Dervs spawning at <75 %
Damage Shields - no buff or group heal with a DS before or during this fight. Once the dervs spawn at around 75%, we don't want to accidently kill one. Is melee riposte killing the dervs? Do we need to duck out (like in Tacvi) or kite them or what ?
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25% will be tough with Creeping Doom (46sec DT) and having to find a Mournful Spirit and say "shoulder my burden" to cure it -- each time this happens, Vish loses 1% HP. This will require everyone's attention, as it likely won't be an obvious yellow message, but an effect in the buff box.
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